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	<title>Comments on: Simple accelerometer movement with Cocos2d and Chipmunk</title>
	<atom:link href="http://www.lapegna.com/2010/06/simple-accelerometer-movement-with-cocos2d-and-chipmunk/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lapegna.com/2010/06/simple-accelerometer-movement-with-cocos2d-and-chipmunk/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=simple-accelerometer-movement-with-cocos2d-and-chipmunk</link>
	<description>Thoughts + Ideas + Code from a mobile game dev</description>
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		<title>By: Nani Monish</title>
		<link>http://www.lapegna.com/2010/06/simple-accelerometer-movement-with-cocos2d-and-chipmunk/comment-page-1/#comment-69</link>
		<dc:creator>Nani Monish</dc:creator>
		<pubDate>Tue, 24 May 2011 11:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.lapegna.com/?p=14#comment-69</guid>
		<description>What is  &amp; at this line.
 cpSpaceHashEach(space-&gt;activeShapes, &amp;updateShape, nil);
 </description>
		<content:encoded><![CDATA[<p>What is  &amp; at this line.<br />
 cpSpaceHashEach(space-&gt;activeShapes, &amp;updateShape, nil);<br />
 </p>
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	<item>
		<title>By: Joey Lapegna</title>
		<link>http://www.lapegna.com/2010/06/simple-accelerometer-movement-with-cocos2d-and-chipmunk/comment-page-1/#comment-35</link>
		<dc:creator>Joey Lapegna</dc:creator>
		<pubDate>Mon, 26 Jul 2010 01:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.lapegna.com/?p=14#comment-35</guid>
		<description>Hi Dontinahome.&lt;br&gt;&lt;br&gt;Did you setup your shapes and bodies in the init method?&lt;br&gt;&lt;br&gt;If your body is named b2Body, you should have something like this:&lt;br&gt;&lt;br&gt;cpBody *b2Body = cpBodyNew(100.0, INFINITY);&lt;br&gt;b2Body -&gt; p = cpv(x, y);&lt;br&gt;cpSpaceAddBody(space, b2Body);&lt;br&gt;&lt;br&gt;Hope this helps. If not feel free to contact me with your full source code, and I can take a look at it for you. My email address is jlapegna at gmail dot com</description>
		<content:encoded><![CDATA[<p>Hi Dontinahome.</p>
<p>Did you setup your shapes and bodies in the init method?</p>
<p>If your body is named b2Body, you should have something like this:</p>
<p>cpBody *b2Body = cpBodyNew(100.0, INFINITY);<br />b2Body -&gt; p = cpv(x, y);<br />cpSpaceAddBody(space, b2Body);</p>
<p>Hope this helps. If not feel free to contact me with your full source code, and I can take a look at it for you. My email address is jlapegna at gmail dot com</p>
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	<item>
		<title>By: Dontinahome</title>
		<link>http://www.lapegna.com/2010/06/simple-accelerometer-movement-with-cocos2d-and-chipmunk/comment-page-1/#comment-34</link>
		<dc:creator>Dontinahome</dc:creator>
		<pubDate>Sat, 24 Jul 2010 22:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.lapegna.com/?p=14#comment-34</guid>
		<description>get error on p?  class b2Body has no member named p error&lt;br&gt;plz help and ty for ur tutorial</description>
		<content:encoded><![CDATA[<p>get error on p?  class b2Body has no member named p error<br />plz help and ty for ur tutorial</p>
]]></content:encoded>
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	<item>
		<title>By: CeafWouff</title>
		<link>http://www.lapegna.com/2010/06/simple-accelerometer-movement-with-cocos2d-and-chipmunk/comment-page-1/#comment-11</link>
		<dc:creator>CeafWouff</dc:creator>
		<pubDate>Tue, 29 Jun 2010 17:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.lapegna.com/?p=14#comment-11</guid>
		<description>Many thanks.</description>
		<content:encoded><![CDATA[<p>Many thanks.</p>
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